Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Poorly written rules. There are times when a red “X” shows up on the board game—indicating a piece may not be played there. It seems completely random. But it’s still an interesting game. I’ve only won one time, on beginner level
There are six difficulty levels and I play at level one but I’ve only won one game. I don’t care if I’m the stupidest person in the planet, if I’m smart enough to understand the rules, I should be able to win more often than that. Given that I usually play the hardest level in the other games I play and that I’ve played other fake-Go games before, I definitely should be winning the majority of games at the easiest level. The game is pretty and smooth but if I can’t even do well enough to learn anything, what’s the point?
Online Gomoku game has applied matching system based on ranking! Compete players from all around the world with official rules and challenge highest r...