Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MobilityWare · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The puzzles are so fun and cute with the different kitties and sounds. I appreciate the difficulty levels and options too. One star off for the sheer volume and length of the ads. They’re ridiculous. At least so far the ads haven’t crashed or frozen the game as I’ve had happen in other free games, but playing a lot of games I’m used to ads and I understand the necessity to allow the game to be free, but this is the worst in terms of number and how long so many of the ads are forced to play for. Such a shame. Not sure how much longer I’ll play only because of the ads.
I love the game, the cats and their expressions, and the challenge once you get to higher levels. There are lots of ads, literally one between every game, so you spend more time watching ads than playing the game. However they have made a worthy investment in keeping the ads short and in selecting relatively cute ones, with the ability to get out of them quickly. When you have just completed a puzzle the cats are at their cutest but for some reason the developers black them out instantly. Why not let us enjoy them?
The cats’ reactions are funny, the alternate styles unlocked are cool, and the titles are funny, but after playing dozens of puzzles in only a half an hour, the game hasn’t gotten much harder than when I first started. Is there the ability to eventually flip or turn the blocks/cats? If not, the difficulty could be increased by either adding that ability, and/or adding more blocks/cats of more advanced shapes. It’s a simple game to help pass the time, but kids would probably find it far more entertaining. As for the reviews complaining about the ads, they must just be impatient. There is one every couple puzzles, but they can be skipped after only 5 secs, so they aren’t to the point of being annoying to me at all.
Play 20,000+ CHALLENGING LOGIC PUZZLES WITH CUTE CATS! Train your brain and solve puzzles with cute cats in Puzzle Cats, the adorable puzzle game co...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $4.99 | One-time |