Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗NTT Solmare · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First of all, this game is AMAZING. If you’re having second thoughts about downloading it, say “silencio, Bruno” before you miss out on a very entertaining opportunity. Second of all, hats off to the creators for their fabulous artwork. The characters in this game are so, so well-drawn, and the same goes for their backstories! (Personally, I love Simeone, Mammon, Belphie, and Beel the most. I just can’t choose between those four!) Each character has something special—whether it be their amazing looks or their fleshed out histories, they’re awesome and totally lovable. Third of all, can we talk about how free-to-play-friendly Obey Me! is? Like, seriously. 50 free pulls is—*chef’s kiss*—totally awesome!! The game mechanics are easy to overcome and understand with these obtainable cards and characters, making for a great time. I’ve been playing this game for TWO days, I tell you, and I’m already blazing through chapter 6 with my level 50 Asmodeus and level 28 Simeone. When I tell you I got lucky with my 50 pulls, I got LUCKY. I had 6 SSRs+ in a ten pull. And, yeah, that’s it. Kudos to the game developers for all of this. Obey Me! is probably the best gacha game I’ve played, topping games like Genshin Impact and Path to Nowhere (both of which I still totally recommend, by the way) in both character design, gameplay, and backstories. I’m definitely looking forward to Nightbringer.
I love the game it’s very addicting. The characters, story line and all the apps are great I just have some criticisms. The idea of intimacy has so much potential, getting a call from one of the characters isn’t something I’m looking forward to anymore. Intimacy is a perfect chance to add something like dates where you can interact with the characters like in devilgram stories I’m not saying they should be long I’m just saying little short cute moments with the characters. The side characters still need more moments especially Barbatos. I’m not saying they should get more screen time then the brothers since the brothers will always be the main love interests but enough screen time to satisfy players. It’s doesn’t hurt anybody where there’s an event that mostly focus on the side characters once in awhile. I know the game is still kind of in its early stages but I want to see more of the angels and Solomon backstory because we already have a good amount of info of the demons but I’m curious about what happened to Solomon family since he can’t die. Behinds these things I really love the game probably will never get bored of it any time soon also please add an inventory it’s annoying when I’m going to level up my cards and I don’t even have the simple items to level them up I like planning before hand so please add an inventory. ❤️thank you voice actors, coders, artist/animators , developers, and everyone who work for obey me to make it how it is today. Your have came a long way and you guys are doing an amazing job.
I downloaded it on a whim about a month ago and have been obsessed ever since. The story is so much fun and the character are so charming. I always find myself smiling down at my phone while I’m playing. At first I was doubtful about the card aspect, never having played card based games before but I ended up really enjoying it. It adds the perfect amount of challenge to the game. It’s a very clever move by the devs in my opinion, because instead of having to purchase the ‘good’ options like some games that shall remain unnamed, you have the option to buy ‘devil points’ to buy card draws, but you definitely don’t have to in order to the play the game. You get a free draw every day, and two additional free draws every other day as well as gaining rewards by doing ‘tasks’ (the card battles). New cards can unlock new Devilgram stories, which are offshoots of the game that explore different characters’ antics and are so much fun. The devs also release a new ‘pop quiz’ every couple of weeks which have their own side stories and new cards, so even if you’ve finished the main lessons, the game doesn’t get stale. I really can not recommend this game enough; it’s definitely helped keep me sane in the midst of lockdown. Well maybe not sane exactly... I’m definitely getting some Leviathan-esque tendencies - catch me in my room with my 100 Lucifer figurines (kidding. for now). If the devs ever made it into a full otome game on steam or something I would definitely buy it right away!
**Experience a Brand New Game ** What if the characters could come by your side, laugh and cry together with you, and become your friend? "Obey Me!" i...
| Name | Price | Type |
|---|---|---|
| Devil Points ×10 | $0.99 | One-time |
| Devildom Survival Kit S | $0.99 | One-time |
| ◇VIP Exclusive◇ Deluxe Set | $4.99 | One-time |
| Devil Points ×53 | $4.99 | One-time |
| Devildom Survival Kit L | $9.99 | One-time |
| VIP 1 Month | $9.99 | Monthly |
| Devil Points ×110 | $9.99 | One-time |
| Devil Points ×240 | $19.99 | One-time |
| Devil Points ×550 | $39.99 | One-time |
| Devil Points ×1200 | $79.99 | One-time |