Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Raw Fury · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is just all around so well thought out, executed, and fun until the very last second. I love Kathy Rain just as much so I wasn’t surprised when I finished and all I kept wanting to do was replay this game. Trust me when I say you won’t regret the purchase. I don’t leave reviews often, but this game was incredible and deserved one. Developers, I love all your point and click adventure games, I’m begging you to please make more lol By reading the reviews and chatting with other fans, it’s very clear I’m not the only one looking forward to anything you put out. Would love to know if we can expect any p&c games in the near future! Thank you for all your hard work.
I really liked the storyline of this game, it is very compelling. I did really like the fact that tools you receive throughout the game are based on your choices. I also enjoyed the tools that you do get in the game. For instance, the scanning tool is a very cool concept. Overall it was a great game. Although I had an overall positive experience with this game, I do have a few critiques. I did have a game save issue one time. I had closed the game out once, and when I came back I had lost progress. Also, the controls of the inventory are annoying on an iPhone bc when you try to drag them to interact, the phone backs out of the game to where you can view the current app and all other apps that are open. So you have to tap the game after almost every time you try to drag an inventory item. That is very annoying. I also am not a fan of repeating dialogue or pixel graphics (lower quality graphics) I’ve become spoiled to higher quality graphics with other P&C adventure games I’ve played. If you can get past the things I’ve mentioned, then this is a great game.
I had a great time with this game. Total playtime was probably about 15 hours or so to complete by my estimate. Definitely worth the price in my opinion. I think the difficulty was perfect. I was able to complete it without looking at any hints, although there was definitely a handful of spots which made me have to put take a step back and reassess the situation in the game for an idea of what to do to progress. I think that’s where the fun comes from in this game. I highly encourage players not to jump to quickly to look at hints. I promise you that if you think logically and revisit the areas that are open to you that no puzzle was obscure enough to need a hint to pass. Pro tip: You can speed up traveling across the screen to enter a different area by double tapping on the area or door you’re trying to enter. It’ll teleport your player there instead of waiting for the animation of her walking all the way to the area. Didn’t learn that until I was nearly done with the game.
"A gamers pixel point-and-click dream" -The Daily Fandom "one of the most substantial point-and-click adventures we've played in a while" -Newsweek...