Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think the best part about this game is that there are NO ADDS. The graphics are really smooth. It also has different scenes so you are not board with the same background and it takes up very little storage. I will the boss levels are easier than the levels.
Love this game. Fun and challenging but NO REQUIRED ADS. I got one of the first IPod touches that came out and have played App Store games for years but silly fun games like these used to be plentiful now every one of them has ads. This one can be played for hours without being forced to watch an ad. I have no problem watching ads for bonuses and whatever but being forced to every 45 seconds is horrible. Great job team! Edit. Still love it. Well done. Game is so much fun! Not just great because there are no ads but actually really well made. I’ve been playing it none stop. Love that it is getting more and more difficult
I’m really enjoying the gameplay so far. The art style and blaster designs are great. I love the buddy-blasters; they’re so cute and are a good power-up option since they each have unique attributes. The subtle change in the pop sound and ball appearance when switching backgrounds was a fun little surprise. Adding an infinity mode to the game was a nice challenge; it’s much harder than the basic mode. I also like that the screen isn’t littered with ads, that ads are *optional*, and they’re worthwhile if you do choose to watch them. Some things to note: 1) There should be a way to get to infinity mode from the end of a basic mode level. 2) It would be nice to have *sound effects* separate from *music* settings. 3) I would like to have the option to *buy lives with in-game currency*. 4) Infinity mode should be highlighted a bit more at the start of the game. (I didn’t notice it until I was 20+ levels in because of point 1) ^ 5) (Maybe ?) It would be nice to have other kinds of power-ups aside from coin, shield, and firepower or to make them last longer than three3 seconds. Shield and firepower hardly make a difference in playing. This game is good but having these things would help it be a little bit 🤏🏾 better! Great job devs!
Blasting Beauty, Color Therapy Shooting game, Color Ball Blast! Blast the raining color balls, the prettier the better. Fun Blasts like a Cannons wit...
| Name | Price | Type |
|---|---|---|
| Extra Life | $0.99 | One-time |
| Meow Master Cannon | $2.99 | One-time |
| Volcano Cannon | $2.99 | One-time |
| No Ads | $3.99 | One-time |