Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mad Hook · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
A few things graphics are good and not being bombarded with ads does help this game a lot. The calibrate at the beginning of the match does not make any sense because when you start to shoot while aiming it’s It does not tell you if it’s a leg,arm or head shot. Also the guns have a price but with a different number beside them and it does not tell you what it means. The reward could be a little higher but that’s just being picky. The biggest issue I have is I have to have my phone pointed in the same direction when I opening the game so I have to face awkward positions if I’m playing the game somewhere else making it uncomfortable and odd. And also, I have to lower my phone down and bring it back up quickly to take WILD INACCURATE shots. Can any of this be modified? Also the kill rankings are not legit just on the way this game is designed.
This is an excellent game, and I cannot believe the concept had not been used or at least popularized before. The only problem I see is that there is a glitch most likely to do with lag with your opponent, causing either them to be able to shoot you during the countdown or you can shoot them incredibly easily. If this bug is fixed, I think the game would be flawless.
This is absolutely one of the best mobile games I’ve played in a LONG time. Absolutely love the concept, the setting, and super fun gameplay. I love how you and your opponent can see each other’s wins and losses. As long as this game continues to be updated, this could become one of the most popular games on the App Store. IAP’s aren’t bad either. All the purchases are cosmetic, and a lot of them (not all Ill note) can be earned without spending any money, and without having to grind for an unreasonable amount of time (some of the items are extremely expensive, and you would have to either use real money or grind a stupid amount of time. This is totally fine though because again, they’re purely cosmetic. I only have one real issue with the game, and that’s the lag. I’ve had it multiple times where I’ve clearly shot first (and hit my opponent), but it ended in a draw because it lagged. It’s also happened once where my opponent drew and shot me before the time even counted down. So once that’s fixed, this game will be even better :)
Quick Gun is an online player vs player (PvP) cowboy standoff game. Choose your character, select your gun, and challenge other players in a western c...
| Name | Price | Type |
|---|---|---|
| 80 Gold Pack | $0.99 | One-time |
| 500 Gold Pack | $4.99 | One-time |
| 1200 Gold Pack | $9.99 | One-time |
| 2500 Gold Pack | $19.99 | One-time |
| 6500 Gold Pack | $49.99 | One-time |
| 14000 Gold Pack | $99.99 | One-time |