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I’ve been playing since this game first released. I discovered this mobile game via a Facebook promotion. I quickly pre-Ordered it soon after. I’ve been off and on since then, I missed a couple of things during the early days of release, when the game was still fresh. That’s my question for the devs, will those sort of items that players missed out on, from previous echos of light? For example there’s a Cherie skin that can be obtained from an echo of light, and I missed it because I didn’t play the game at the time I was on a hiatus. Will you bring back those Events in the future? Or make those echo of lights skins obtainable during a holiday season? Would love to know! Really would like to get my hands on any skins I’ve missed out on! My next question is this. The alchemy. Will that be further expanded? I feel like much more can be done with transmuting and such then what we currently have. I for one would love to be able to exchange my “ Shards” into “ Shards” that I don’t have. I have a buck load of shards for heroes that I don’t even use. I would like it for use to use the alchemy option to convert those “ shards “ into other “ shards” for heroes we are frequently using, or giving us the option to “ transmute “ those useless shards into good or other some sort of useable material.
The game is easily one of my favorites in a long time. I’m level 39 and play for free (so far). I can tell you progress hasn’t been an issue at all. Regarding the first review saying at level 25 they couldn’t beat an enemy leveled 25 until they are level 40..? That person must not be very good. I constantly beat levels above me. Some fights are MEANT to be very challenging though for great rewards. MAIN point however.. there are MANY ways to increase your characters strength and abilities. Leveling them up to the recommended level (the game tells you before a fight what level you should be to have a good chance at winning) is not enough. It’s simply that a “recommendation”. The game has no idea comparatively what else you have done to increase your characters “power”. Level is a very minimum benchmark of what your power can be but you have to very much do EVERYTHING else to increase your power beyond that to compete. Leveling alone will never be enough. It’s expected that you progress in all aspects of what can increase your characters power while you level which you have to work for. I’d say the developers have done a great job at anticipating what you can achieve in the time you get to a particular level to be able to challenge the harder fights. I haven’t yet had to spend time just leveling/increasing my power without game progression. I’m constantly progressing. But I’m sure just like any other RPG there will be times I need to spend developing my characters before moving forward. This game is absolutely a 5 star game for its type.
I played “Warsong” on Sega Genesis as a kid in the US, and this is the closest I’ve gotten to playing the rest of the series which was never released here. If you like turn-based strategy/tactics-style games you’ll love this one. The first 20-30 levels are a lot of fun and you get great progression. It’s a very F2P friendly game. You need to know that progression slows more and more the closer you get to 60, though. The game is still a carrot-on-a-stick grind with plenty of dailies. If you like that style of “I’m working on my paladin this month” then you’ll still like it. Beefy stats become no substitution for actual strategy in later levels. You’ll have to combine team comps, ability synergy, terrain bonuses, and creativity to tackle the game’s hardest battles. If I could change anything about the game at this point (end-game) it would just be the daily time commitment. You can easily spend 4-5 hours a day or more playing this game even as F2P. The devs should add max-reward sims to the dailies because they detract from time which should be spent in guild battles, arena, and attempts at Trials and Story 3-stars. Also, they for some reason really advertise based on anime-style sexiness when they actually have a fantastic SRPG on their hands. If you can ignore the ridiculous advertisements, this is a deep and complicated strategy/roster management game. Great job guys, and please give us some more ways to save time each day. It almost forces you to be casual or lose your social life.
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