Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Taproom SL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Unique manager game. Many ways to play, your past coed team can gather with other fans of the (BROWNS!) And battle other franchises in a season format. Or play individual seasons. Only problem is, although you can grow your team free. Some buy super teams. Some form of a cap with still the ability to buy things (so they do make money) But teams have to work with a cap, would be much cooler. If so it would be a 4 or 5 star. Plus im not really sure on how these 100 game events work. Instead of full team events. Its choose 4 position players and a QB, or something odd like that. Instead every game mode should be your full team. The rest of the modes are. Id like to see some more something to how the game plays out or more realistic stats. I have my star wide receiver as the RB, and RB as the WR is stats? And hopefully each game of the real season drastically changes the stats of your players. Making picking player during the NFL depend on good scouting more. The best thing I wish you could do,,, would be if you rid a player. That player goes into the bid pool. Showing games still on contract etc, etc. And you got the money from that free agent you rid.
I was excited for this but honestly it is 100% pay to play and your literally have nothing to do with playing the games. Its all done in a 2 second simulation. All you do is bid on players that are extremely overpriced so you have to spend money instantly to compete just to watch your guy drop 20 levels when he has a down week in the real nfl season. Spend 5 minutes playing before out of stamina then come back and do it again in a hour or 2. Wash - rinse - repeat. No control of the actual games makes this worthless. I understand this is a Coach/GM simulator but have impact on defense plays or offensive plays is part of what a coach does. There isnt a draft so you cant build team through that so once again it is paying for high priced players that you can only get once you spend money. Ive spent 7 days grinding everything and still dont have enough to buy 1 guy that will improve my team. Even if you do, then you have no money for power ups so it doesnt matter. I dont mind paying for a good game but the amount of money needed to be spent constantly to improve your team is crazy especially when a week later that guy could drop in ratings to a point he no longer worth rostering.
What I mean by time in app being short is that the energy is gone in a minute. With how much games/tournament cost to play and with how fast they are completed you have nothing else to do but check the app every hour to play 10 games then nothing for an hour. Improving players and jobs are same thing just start it and forget about it. Other big problem is the start screen can’t be silenced, when you have to reopen the app constantly it gets annoying with constant interruptions. No feedback section in app either, so if you catch any problems can’t tell anybody.
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