Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Studio Zero Incorporated · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The play selection is janky (and you can't delete plays from your playbook or see any details about them other than their success rate), the game flow isn't real (no halftime and kickoffs, punts kinda default start you at a certain distance even if the opposing team punted from midfield which should result in a longer field, not a shorter punt), the play selection and details information is obfuscated and contradictory (why do some passing plays have negative passing bonuses, why do defensive play descriptions not match the penalties they apply, why are medium and long passes used interchangeably, what is the yardage range and success rate of each play?), and the rosters kinda lock each game into starters playing 100% of snaps (which doesn't let role players shine or really make much sense). Feels like the game lacks a lot of polish (for one, adding custom image URLs don't even get centered on the spot so logos are cut off and player headshots are off-center) but it also lacks the base level functionality of a game of football that actually makes sense. This is the least cared game along with the soccer one.
I love the game there are just a few things in my opinion that would make it better. I think the fact that you only have your rookies on a 1 year deal (granted it’s zero dollars) it just makes it kinda hard. I think having them on a 3-4 year deal that is low contract and then having to pay them would be better. Another thing is the team building. I could just be confused but I try to find a good balance between my strengths and the opposing teams weaknesses. But then I get game where I get blown out when I do that which shouldn’t make any sense. Overall fun game just needs a few adjustments and it will be even better!
The play selection is janky (and you can’t delete plays from your playbook or see any details about them other than their success rate), the game flow isn’t real (no halftime and kickoffs, punts kinda default start you at a certain distance even if the opposing team punted from midfield which should result in a longer field, not a shorter punt), the play selection and details information is obfuscated and contradictory (why do some passing plays have negative passing bonuses, why do defensive play descriptions not match the penalties they apply, why are medium and long passes used interchangeably, what is the yardage range and success rate of each play?), and the rosters kinda lock each game into starters playing 100% of snaps (which doesn’t let role players shine or really make much sense). Feels like the game lacks a lot of polish (for one, adding custom image URLs don’t even get centered on the spot so logos are cut off and player headshots are off-center) but it also lacks the base level functionality of a game of football that actually makes sense.
Astonishing Football is just like football, but on your smartphone or tablet. Become the manager of your own football team, and lead your players to t...
| Name | Price | Type |
|---|---|---|
| Legendary Player | $0.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Training Pack | $1.99 | One-time |
| Duel of Legends | $1.99 | One-time |
| Duel of Legends Max | $2.99 | One-time |
| My Player - Training 50 | $4.99 | One-time |
| God Mode | $4.99 | One-time |
| Astonishing Training Pack | $5.99 | One-time |
| My Player - Training 80 | $9.99 | One-time |
| My Player - Training 90 | $11.99 | One-time |