Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Solid Apps INC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
App Store did not save my review the first time. I literally typed for half an hour. My wrath and fury burns hotter than fire. Review Start! This game has potential. Now, here's a list of what I dislike: 1. The physics of the slime is bad. It glitches into itself. 2. The texture is repetitive. People like variation. 3. Advertisements for this game are fake. 4. There are far too many advertisements in the game. 5. There are only a few slimes available for playing when you start. People like options. 6. The slime simulation is unrealistic. I can turn a croissant into a tiny dot. That's basically it. Now, while it may seem like a small list, these are big problems. I hope that you developers will see this feedback. For you people who want to check out this game, I suggest not wasting your time playing this. Unless wasting time is your goal, of course. (SORRY FOR THE BIG BLOCK OF TEXT, APP STORE WON'T LET ME PUT PARAGRAPHS ;-;) Sincerely, the Meek Starshaper (its not my actual name lol)
This game is super good and all except except there is one problem in the picture there’s a girl with an iPad and there’s slime coming out of that now I know that’s gonna be like oh you know that isn’t true true but I think that’s called false advertising and I might be wrong but I don’t think that’s right right and I don’t think I should do that because people that really like slime and stuff but their parents from fire they will be disappointed but everything else it’s good make your own slime add color to it a little decorations it’s so fun fun and I’m not too worried about the slime thing because I’m not a huge slime person
If your new at this app just get used to it and it’s free and so easy you get to make your own slime ,you get to choose the type of the slime, the color of it and the decorations of your slime you also can literally feel your slime! My mom and dad don’t want me to bring slime in or bring it around the house so I saw this app and thought my mom and dad would of course let me play this it’s basically playing with slime but not getting it stuck to everything!!! My favorite part about the game is you save your slime you made and play with it. Also what is super cool is you can add a picture of your friends or whatever you can think of into the slime you made and move it all around hopefully you are reading this and you like it hopefully you learned something -Sofia Bretschneider
Squish, stretch, and smash slime for a super simulation without the mess! Want in on the latest slime craze sweeping both real and virtual playground...
| Name | Price | Type |
|---|---|---|
| Slime Simulator Unlock (Weekly) | $2.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $2.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $2.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $2.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $2.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $2.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $4.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $4.99 | Weekly |
| Slime Simulator Unlock (Weekly) | $9.99 | Weekly |
| Slime Simulator Unlock (Monthly) | $11.99 | Monthly |