Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gismart Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I guess I’ll start with the good things... I could probably play the third difficult for a while if the music was.... entertaining and it wasn’t insanely precise but that’s all that I can say that’s “good”... the music doesn’t match with the beats being pressed so I easily lose where I am and click exactly when I’m supposed to wait and wait when I’m supposed to click and the fact that the bar has space under it means that it’s really hard to hit the notes on time and it confuses me a lot doing almost the same thing as how the music doesn’t match the beats but uh yeah I don’t recommend the game at all
This app is actually amazing and casual-Legendary is super challenging which I love :D, the only thing that I do not like would be purchasing the passes in order to get all of the songs!! Why can’t u just let us buy it in order to unlock all of them!? Ik u want us to play then and paying them again but can u at least try to make something with the purchase so u don’t take our money and let us be free playing the beat songs for all of them!? :/
Two things. Firstly, there should be a system where people can create their own levels, and a separate page of creator made levels. That’d be AMAZING! Secondly, $50 one time purchase + tax is WAYYYYYYYYYYYYYYYYY too much (did I use enough Y’s? Maybe I should’ve used 50...) it should definitely be lowered, and there shouldn’t even BE a subscription, just make it a one time purchase. Like even the weekly subscription is a heck of a lot more than I’d pay even as a one time purchase for a game like this. Besides that tho, this game is amazing and I see a lot of potential for it!!
This is Beat Maker Star, an ultimate drum pad game app that gives you the opportunity to have fun, perform beats and play amazing music tracks on the...
| Name | Price | Type |
|---|---|---|
| Beat Maker Star - Party Game! (Weekly) | $7.99 | Weekly |
| Beat Maker Star - Premium (Weekly) | $7.99 | Weekly |
| Beat Maker Star - Party Game (Weekly) | $7.99 | Weekly |
| Beat Maker Star - Party Game (Weekly) | $9.99 | Weekly |
| Beat Maker Star - Party Game (Weekly) | $9.99 | Weekly |
| Beat Maker Star - Party Game (Monthly) | $19.99 | Monthly |
| Beat Maker Star - Party Game | $49.99 | One-time |