Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
i like the game itself but the ads are unbearable the is an ad after every match even when you die in the middle and when you win also once you upgrade to a certain level you have to watch an ad to upgrade the game is very fun and addicting which is my only saving grace if the game sucked tand the ads were ad bad as this it would be immediately deleted and i’m not the kind of person that will spend money on games but this is tempting me to because i love the game just not the amount of ads also when i purchase something using coins it gives me an ad before i can purchase and the ads make my game glitch and become laggy and crash i hope the developers see this and lower the ad load please because the concept and the game itself is very good the ads make it unbearable to play like i put on a time and counted how many ads i got in five minutes and over half of the five minutes was spent watching ads in total i got like i think three ads and i was spared because i got to skip them after 5-10 seconds, but most ads are thirty second unskipable ads so yeah that’s all i have to say
So this game is definitely addictive and I love the challenge. Not gonna complain about the ads because clearly the developer has no intention of removing in spite of all of the complaints. This is the way they choose to make money and I for one paid the nominal fee to remove the ads because I loved the game so much. My BIGGEST issue is that the upgrades such as Fire Speed have NO effect after a certain point. For instance I saved over 20 MILLION in coins in order to prove my theory. I made a significant purchase to improve my Fire Speed and Fire Power and ball destruction has NOT improved one bit. Don’t get me wrong in the beginning you will notice a difference when upgrading but after a while in does nothing. For instance I am at 161 bps and 1490% power and it feels the same as when I was at 125 bps and 900% power. This is a major FLAW the game in my opinion because my motivation to keep playing is all but gone. Also the randomness of types of balls is kinda dumb. Out of the blue you get a 20k red ball and may never see that again for a while. Not that big a deal just annoying sometimes. Lastly, the ? power balls are cool but also random and sometimes dumb. I don’t need a freeze when I’m ghost. Also if the developer really wanted a way to make more money how about the ability to purchase coins and or power ups. Personally I’d pay... but that’s just me...
First let me say that I love this game, don’t get me wrong, but a few things can be done to make it even better. The first suggestion I have is to add a health system that you can upgrade in the same way and menu as offline earnings, coins, ball power, and bps. The health system should be upgradeable and it would make the game a little less stressful. For instance, when I have the max amount of balls on the screen, sometimes a ball with literally 1 hit point left will hit me therefore ending my current record. I also think that the max amount of balls on the screen possible should be decreased, and some of the visual and physical physics should be changed. One of (pretty much the only) visual changes I think should be changed is the ghost blinking when you are about to run out of ghost should be more visible, and one of the physical changes I would like would be how the ball splits when destroyed, as it is very hard to know where it will go when there are 7 balls bouncing around. The final change I can think of is the homing canon. The time available for having it is limited by if you lose the round you have it, and that is downright annoying and bamboozled me when I first got it. Other than these (personal opinion) quirks I think the game is pretty fun and very much useful when you go in and out of cellular service or are on a road trip. If you have successfully read down here thank you, I can sometimes *ahem* AllWays be a large writer and appreciate people who take the time out of there day to read others things. :)
Get ready for an epic, action-packed gun-shooting adventure! "Ball Blast" brings you a thrilling bullet heaven experience with endless excitement and...
| Name | Price | Type |
|---|---|---|
| Extra lives | $0.99 | One-time |
| 500 Diamonds | $0.99 | One-time |
| Endless Offer | $0.99 | One-time |
| Remove ads | $2.99 | One-time |
| Extra Cannon | $4.99 | One-time |
| Starter Pack | $5.99 | One-time |
| Diamond Membership (Weekly) | $5.99 | Weekly |
| 7000 Diamonds | $9.99 | One-time |
| No Ads | $9.99 | One-time |
| 16000 Diamonds | $19.99 | One-time |