Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PlaySide · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So basically the controls are kind of tired like you literally crash whenever you drift like even if you tap on and not drift zone it’s kind of hard so make it to Dad if you miss it you spin for three seconds or maybe five instead of instantly crashing you can still crash but during the spin delay and you cannot drift event will be a meter on the top if you get it to green then you will stop spinning if you get it to yellow then with a 50-50 percent chance that you will stop spinning and that you will keep on spinning and red your engine explodes I mean the line doesn’t help as the blue zone covers it making it pretty hard to know whenever you’re supposed to release just make it shorter whenever you’re in there. so that way it’s a bit easier to release anyways this is all the information to fix I will put a five star for the purpose so that they can see this but still keep the whole wide option just in case people still like it you know the one that’s pretty hard
This is a great game and all, but it needs some serious work on the multiplayer side of things. To start I have had far to many occasions in which my car has spawned into a match during a drift and caused me to loose as I can’t do anything about it. Secondly, I do question the validity of the other “players” I race in this game. There have been multiple times I will loose a race early with a score of something like 1,000 or below, then wait no more than 10-20 seconds to see the other “player” get a score of 70,000+ which seems totally unrealistic in the time given. The most outstanding case being when I lost a race with a score of 15,000 waited 10 seconds and the results showed that the other “player” had scored 400,000+ points. This makes me feel that I am racing bots instead of real people and that my chances of winning are not determined by my skill but instead my chances. If these problems can be addressed my enjoyment of this game would skyrocket, but as of now this stands as a strong single-player experience dirtied by its poor multiplayer component.
This game is very fun and entertaining but it has a few flaws that can hopefully be easily fix, Flaw 1: when a multiplayer match is complete the game should end right? There isn't any indicator that there are multiple rounds but I still continue to play... By myself on the track. Flaw 2: When a multiplayer match is beginning or starting another "round" there is an Ad before the match, PLEASE reduce ads so the game can go more smoothly. They are the only problems I have with the game outside of that, the game is quite a blast so with said problems fixed it will be even better Thank You
One Tap Arcade Drifter! Hit perfect drifts for the ultimate combo! A car game with drifting and mod your cars with new wheels, bodykits and turbo's. R...
| Name | Price | Type |
|---|---|---|
| Loot Box x 1 | $0.99 | One-time |
| No Ad's | $1.99 | One-time |
| Double XP | $1.99 | One-time |
| Loot Box x 3 | $2.99 | One-time |
| Loot Box x 5 | $3.99 | One-time |
| First Purchase Package | $3.99 | One-time |