Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CHEELY APPS (CHILI APPS), TOO · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the game and it’s mechanics, the arena where you have to debate who goes first on a coin is a god decision as well, but the fact at the end of the round no matter who ends it even if it’s the person who went first, it goes to the person who won the coin toss, so players can play twice is a row technically, which makes it a huge disadvantage to lose the coin toss, it’s also difficult to level up characters seeing as how strong the enemies get in the campaign, my suggestion would to be able to let players play levels they already completed and gain rewards from it so we can keep progressing forward. All in all it’s a great game and I’m not the best at explaining but I hope this helps lead the game towards a better place, thanks for reading have a good day!
I absolutely love this game mostly because of the fact that it keeps you hooked throughout all stages of the game which is quite rare in games these days. And also here are my card ideas: how about a high health ranged monster that has this ability: “your cards always hit”. Or a card that says; “set a monsters attack equal to its health” My only complaint is how hard it is to find rare and epic items. But so far I’ve been doing fine
This game is fun but you will quickly get stuck unless you spend money. There are not enough varied cards to construct different strategies to overcome this. Basically, you will be mostly using the same cards and without spending money, you will always lose. Edit to Dev Response: So your idea of “honing your skills” is getting a measly 10 gold everyday from the arena? You know it takes 450 gold to add 5k exp to a RANDOM 3 cards right. I spent 10 dollars on this game and I’m STILL stuck in the SECOND world in adventures. Opponents just have cards that are 3-5 levels above yours and due to lack of variety like I said, you will NEVER win unless you spend an astronomical amount of gold to level your cards. It takes 5 dollars to level up 3 RANDOM cards by one level. It costs one dollar to level anything above level 10. You do the math. Fun concept ruined by greed.
In the fast turn-based strategic battles you will be helped by the unique skills of your cards, you will deal crushing blows and strike the enemy with...
| Name | Price | Type |
|---|---|---|
| Daily deal | $0.99 | One-time |
| Holiday pack | $0.99 | One-time |
| Fistful of Gold | $0.99 | One-time |
| Starter Pack | $0.99 | One-time |
| Holiday pack | $1.99 | One-time |
| Holiday pack | $4.99 | One-time |
| Daily deal | $4.99 | One-time |
| Daily deal | $9.99 | One-time |
| Holiday pack | $9.99 | One-time |
| Special holiday offer | $19.99 | One-time |