Color Defense - Tower Strategy
McPeppergames UG (haftungsbeschraenkt) & Co. KGv5.1
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Reviews (3)▼
Awesome game! This game has impressed me a lot. It totally deserves a 5-star rating. Even though I gave this a full 5 stars, I still do recommend more stuff, for example you could add immune enemies for every tower (you currently only have immune towers for the first 3) and you could add more enemy icons to level creator mode. I also noticed that you were adding a feature in the next update that allows players to create their own tracks, and I think that’s an AMAZING idea. Also, you could add some more towers, like a high fire-rate tower that costs 100 rings, a high-power tower that costs 150, and a combination of both that costs 250. You could also allow players to buy towers using nanites, if the player doesn’t have enough rings to pay (the nanite cost should be 10 times smaller than the ring cost. For example, the plasma defender would cost 2 nanites, the laser defender would cost 3, the rocket defender would cost 4, the field generator would cost 5, the Gatling master and shaker would each cost 6, and the Tesla coil would cost 8). You could also allow players to activate abilities with rings if they don’t have enough nanites, so it would cost 100 rings. Also, players shouldn’t have to pay EVERY TIME they need to target-lock onto each enemy. Can’t you just make it a 1-in-10 chance of making you pay a nanite for each time you try to do it?...but still, This game deserves the best!
Although I haven’t played it for too long, I think that this game has promise. Although it is just “another tower defense game,” it has some things going for it. It’s towers are generally more unique from those I’ve seen in other game, especially those of the likes of the laser tower, which can fry enemies from the other side of the map, but requires a lock on a closer enemy in order to do so. Things like this make you think more before you just place a tower. The art design, although minimalistic, is quite appealing and works well. The stages have a good difficulty curve to them, however, some of them become extremely difficult if you stay on the default difficulty, this being hard mode. I have a few recommendations to the developers if they see this review. I personally would like to see some more customization. With how minimal the art style is, it doesn’t seem like too much trouble to add a level creator or something of the sort. Maybe even a community feature with this. This would probably give the game a lot more replay ability. On top of this, a custom tower creator could be a nice addition too, if you could find a good way to make that happen. If not, just some more tower variety would probably be good. Some better AoE and crowd control towers would be a decent idea. As it is now however, the game is still very good and quite enjoyable. I’m excited to see what comes of this as well as what your team is capable of.
Color defense is an awesome new take to the classic tower defense genre of games. It’s simplistic and retrograde design focuses the player on pure strategy in order to defend your space. I was gripped onto this game for hours on end (no joke) as I was determined to complete mission after mission—that is, until I reached the 3rd level on the non-tutorial mission. In my experience playing other tower defense type games, this one seems to require the usage of all tower variants including the “nanites” which are a form of in-game currency in order to advance your towers quickly. My only concern is that upon exhausting every last strategy and tower combination, I simply could not beat even the third level without having to slave away at advertisements to obtain “nanites” to bomb my frustrations away. It is well worth noting that the game’s preset difficult is “HARD”. I remember seeing in a previous review that the game is meant to be played on “HARD”, but in my opinion that difficulty is way too unbalanced to be able to play purely by strategy. I may not be the best tower defense player out there, but 4 cumulative hours on the same level trying combination after combination of towers speaks a number on something. All-In-All, an excellent game with an excellent take on a classic—but balancing is a major thing in order to have the game at the right challenge level.
Version History (22)▼
Available In (115 Countries)▼
Supported Languages (20)▼
App Details▼
Featured by the App Store in New Games We Love, Color Defense has captivated hundreds of thousands of players worldwide. Now the minimalist tower defe...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| Donate Coffee to the dev team | $0.99 | One-time |
| Get 100 Nanites | $1.99 | One-time |
| Unlock ALL Color Themes | $1.99 | One-time |
| Get 300 Nanites | $3.99 | One-time |
| Remove all ads | $3.99 | One-time |
| Get 1000 Nanites | $9.99 | One-time |
| Get 5000 Nanites | $24.99 | One-time |
| Get 10000 Nanites | $39.99 | One-time |
| Get 20000 Nanites | $59.99 | One-time |
| Get UNLIMITED Nanites + no ads | $69.99 | One-time |