Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Reliance Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Trying to be patient with this game but I feel it needs to be said on a regular non event fight controls are responsive your opponent hits similar to you however when in a event fight like Christmas your opponent is doing machine gun punches with 200 stats lower than you your block is slow to respond try doing a charge punch and your character acts like your not holding the right command down I dunno it just feels like your worried the powerful gamers are having it too easy that the new players have to be punching bags. Don’t get me started with the loot cases either want a bit of diversity in gender so I can participate in more modes and I get 2 female 2 stars while having countless men that are 2 star 3 that are 3 stars and 1 4 star. Got me so disappointed in the draws I decided to practice on daily and not open any of the others till I practice the spinner enough which probably won’t matter because you designed it that way. On top of that you get so many ads I said it before and you only half listened if your going for ads make them double rewards not a forced ad followed by the option to watch a second for double rewards. Just make every ad tied to double rewards and no ads elsewhere forced ads are a good way to lose players like me. At the very least if you’re going to force an ad on us auto double reward it to make the player less frustrated. Case and point a difficult match does not go well and you lost your last fighter now here’s a no reward 1 to 3 minute ad to pour salt on the wound yeah that’s going to make things so much better and 2 weeks pass before I’m back I wonder why? Consider not having ads after loss matches just a thought.
WWE Mayhem is an excellent game. It has improved from what it once was from many updates making it a smooth running, fun, sometimes a little addicting game. With a large roster of superstars to collect, many events, challenges, game modes, and excellent in ring action this WWE game is a huge success. Though free, there are in app purchases you can make. There are also NO ADDS😁. This is a well developed game whose designers and producers have put in lots of work and thought. You can also record yourself playing the game and stream it live. The Mayhem community is constantly growing and improving and can always use new players wanting to play a top notch fun exciting and engaging WWE game. This game has close to no bugs for I phone 7 and up. With new stuff weekly you always have something to look forward too. This game is worth you level time and a click of the purchase button. I’ve enjoyed this game and I hope you will too!
The game was great, but now is going to be a long slow grind that to be honest is not worth it. The main problem with this game is that you going to regret the time you invest in it. The developers are plain out bad. They don’t really listen to their community or fix tickets. They release new top tiers superstars about every 4 months, and those stars are stuck in a loot case that is very hard to unlock. Even if you pay for the loot case, guess what you have 1% chance to unlock one of those rare superstars. Like any loot case game most of the cases are not balance. They say is 1%, but some cases like the top tier stars cases you unlock the same characters like 3 times even if you suppose to have the same chance of unlocking all top tier stars equality. And you guess it, the one you unlock 3 times are the same weak low tier characters. The game updates sometimes miss the schedule so you miss major wwe events, and now they took the pop offers that gave you the ability to upgrade characters without grinding for months. WWE is a great universe, but this game is a constant disappointed, after this new change, I am done with. There is a mode that they been promoting for a year now and haven’t been release either. When it does, I wouldn’t be shock that it doesn’t live to the hype. Save yourself some time and stay away from this game.
#BRINGONTHEMAYHEM WWE Mayhem is bigger & bolder than the rest, with fast-paced mobile arcade action and over-the-top moves! Play as John Cena, The R...
| Name | Price | Type |
|---|---|---|
| Mayhem Recruit Daily Card | $0.99 | One-time |
| Lootcase Bundle | $4.99 | One-time |
| MAYHEM PASS | $4.99 | One-time |
| Starter Pack | $4.99 | One-time |
| MAYHEM PASS 2 | $4.99 | One-time |
| Icons Bundle 1 | $4.99 | One-time |
| John Cena's Case | $4.99 | One-time |
| Undertaker's Casket | $9.99 | One-time |
| Mayhem Pass Subscription Pack (Monthly) | $9.99 | Monthly |
| Steve Austin's Truck | $24.99 | One-time |