Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Goat Co. Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
All in all, if you don’t mind spending a little cash and are a patient person, the game can be a great passed time and extremely satisfying. But if you’re an adrenaline junky, and need your action fix, this likely is not the game for you. Strategy is the key. I strongly dislike that the game FORCES you to garrison troops when you are not online, resulting in significant troop loss when you are attacked by anyone at a higher city level than you, which is equivalent to losing time and money in some circumstances (e.g., buying buffs or extra resources to participate in competitions that reward rare soldiers like Dracula or Winged Horses). It’s paramount to forcing someone to be tethered to the game all day, and to react in real time to attacks, which is ludicrous and unfair. DEV team should change this. I enjoy the game and the different competitions as it keeps the game fresh, but be warned that you DO need to spend money to advance and be competitive, otherwise you are wasting your time and you will quit in frustration after being ransacked.
The game is fleshed out well enough, the graphics are beautiful still frames, and the game is what i enjoy about a mobile game being able to pop in, do my little duties, and pop out with things working in the background. I am impressed up to a point on their microtransactions being favorable towards those who don't pay as well. However, a big problem comes to the combat. First thing most new people will notice is the amount of attacks that can and WILL occur is quick succession. I would be fine with people my level risking their troops to gain a significant amount of my resources except it is never people my level. A new player is a simple, easy, and fairly lucrative investment for a higher level player (about 4 ish levels higher) to make a quick army and demolishing my defences and putting a debuff on my city making it harder to strike or come back from that loss. Second, the game FORCES heroes to defend a city. That is horrible if the intent is to accept the attacks and keep from wasting resources on healing and raising an army. If my hero is not garrisoned he should not lose any troops nor should he garrison himself without my approval. Third problem (this is just my own nit pick) numbers play everything. If your numbers are lower then you WILL lose a fight and i have yet to be proven wrong.
It’s a fantasy builder with good game mechanics and a fairly original tech tree. I especially like the combat being turn based for a change. Paying will speed you up but it seems that there were some very attractive .99 cent specials that were too good to pass up to help support the game devs. You can get what you need through a grind, exploring, battle and research so the diversity is appealing too. Minimum cash input is nice to be able to play a fun game. Keep up the great !
War and Magic – A free SLG wargame combining real-time and turn-based tactical gameplays. The choice of more than 10 million players all over the w...
| Name | Price | Type |
|---|---|---|
| Iron package | $0.99 | One-time |
| 2 USD Package | $1.99 | One-time |
| 3 USD Pack | $2.99 | One-time |
| Bronze package | $4.99 | One-time |
| Silver package | $9.99 | One-time |
| 15 USD Package | $14.99 | One-time |
| Gold package | $19.99 | One-time |
| Monthly Gold Card | $29.99 | One-time |
| Platinum package | $49.99 | One-time |
| Diamond package | $99.99 | One-time |