Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pascal Bestebroer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Bought this for iphone7. Game is zoomed so far out that it makes it nearly impossible to distinguish your characters from your enemies from room clutter. I tried to zoom in, but haven't found a way to do so. I'm actually a little ticked off to lose $4 because though the app store says it "runs" on an iphone7, it's not "playable". Update:. Unplayable on iPad 2017. I can see everything at a decent size now. But walking around and interacting with enemies etc is in slow motion. I've heard the expression "dungeon crawl" and now understand what it means. Update:. A soft reset of my iPad and now the speed is quick and slick! Muuuuch better. Update:. Reset my iPhone to. And speed is much better. Still to small to be enjoyable.
The game is outstanding. It would be one of the best dual sticks on ios if it was not for the controls. I play with a mfi controller and the only time if I have died was because the controls are jittery. My character will shake to the left or right which makes the game impossible in the later levels when there are many traps and you need precision. So I tried to play without my controller and for me it's unplayable, it becomes an entirely different game where you can only fire in 4 directions which makes it no longer a dual stick shooter. So if we can get the controls fixed this is 5 star game for sure. I want to die because I make a mistake, not because of the controls.
For an arcade game to play on the fly, it works perfectly well. The gameplay is simplistic, rouge like, shooting hell, task oriented fun with a twist of leaderboard and competitive edge. Pros - pixel art, sleek shading, easy to grasp gameplay, decent enough soundtrack, leaderboards, stat book Cons - limited character availability, controls are sluggish and slow, flow of the game doesn't "pick up" til later levels
"TouchArcade game of the week" 9/10 - Pocketgamer Support, tip and tricks: http://www.orangepixel.net/ Subscribe to our newsletter for new and exclu...