Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vladimir Poriadnikov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game probably one of the most challenging and fun 100 doors I have ever done! I love how they just give a little of walk through fro what you will see during the challenge! I have been addicted to my phone a lot because of this game. This game is awesome, beautiful songs, and awesome challenges. Thanks for making a game like this, that everyone can contribute to and it’s not to easy but not to hard. Thanks, again! 🤩
Well for passing sometime this is definitely a distraction. I was almost thinking this was going to be like Myst, and I will admit, I definitely had to go to the web quite a few times to get some help on hints in that game! But some of the levels are so easy, the only real challenge is having to listen to the same music over and over and over and over and over again. But there are some cute things. One thing I found out it seemed at several of the levels you can accomplish one of some multiple tasks but that’s all and it just sort of hangs. Also if someone pointed out, I’m at level 102, so much for 100 doors eh? Maybe in the next version you can have some levels that require you to go back 10 or 20 places to pick up something that is shown in the clue window.
Cons: 1. It doesn't end at 100 doors. Just keeps going? Why? 2. I didn’t like the “shake your phone” mechanic. Turned into me flailing wildly any time I was lost 3. First few minutes/doors are unskippable tutorial. Lame. 4. You can skip any level effectively making this a brain teaser. If you’re like me and refuse to skip, then next con is.. 5. Difficulty jumps around sporadically. Ex: earlier you face a skeleton and it took me 3-4 minutes to figure out how to beat him. Towards the end, door 80 had a similar fight type puzzle that I beat in 5 or so seconds. 6. THE. SAME. AD. PLAYS. Every few doors (sometimes every other door) an ad plays.. the same one, and stays on the bottom of your game 24/7. Also sometimes plays an ad when you click restart room. Nice. Pros: 1. The screen tilt mechanic is executed well. The few levels that require it make it obvious, except one that requires some thinking (good) 2. A few doors had some difficult puzzles I’d seen in these games before, but they were still fun to complete and enjoyed those ones. 3. Using your touch screen to move objects and perform certain actions are well executed.
Do you like puzzles and hidden objects? Playing games from 100 Doors and 100 Floors series? Then this point and click game is exactly what you need! U...
| Name | Price | Type |
|---|---|---|
| +300 Coins | $0.99 | One-time |
| +900 Coins | $1.99 | One-time |
| +1800 Coins | $2.99 | One-time |
| +3600 Coins | $3.99 | One-time |