Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ketchapp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So, this is a good game in the most part. The art is nice, the music is nice, the concept is nice. But it needs fixed. For example, you should be able to pass under docks, bounce off of some rocks (in not head-on collisions) and there should be a zen mode in which you cannot crash, ever. Also, the rock generating needs fixed, as it makes some impossible passes. And one last thing: STOP THE POP UP ADS. They kill you like, EVERY TIME. It’s so annoying. It’s fine for when you die, but not in the MIDDLE OF THE GAME. That’s it!
It's a really good idea and I enjoyed it but the way they made it wasn't so good, basically ads pop up in the middle of playing so you will die and the only way to prevent that is to turn on air plane mode which is super annoying. Not only this but once you get around 80 there are logs and during the moving logs in the game and to survive you basically have to take a guess on where to go and hope you get lucky and that your path doesn't close and honestly it's annoying to the point that it's just not fun anymore. They really need to work on that but because I know ketchapp I know they won't make a update because they never do with any of they're games.
This is an inspired endless runner, I'm a little surprised to even say one of the best in App Store given how little attention there is to the game. The game has 4 stages (mountains, desert, forest, arctic) each with progressively harder and stylistically very different challenges (stationary rocks, crocodiles which move horizontally, driftwood which moves with the tide, and floating ice which is like a combo of all three of the other challenges ). Each stage requires a different approach to navigate through. The Moscow-based development team (VIM Digital) really took their efforts to the next level to make this (compared with their earlier work) and unfortunately the game seems to be flying under the radar. The ads popping up in the middle of gameplay is obviously an unintentional programming bug that the developers should fix, if only because it is lowering the game's star rating unnecessarily (it may in fact be why this game isn't more recognized). That said, it is worth the $1.99 to remove ads, which supports a great game and fixes the ad pop-up issue completely. One minor note: I think the red bird should be the reward for beating all 50 challenge missions bc that's the only one that alters gameplay by reducing the size of your hitbox. That said, the character should have some balancing negative feature bc once you unlock him there is no incentive to play as the other characters, which is unfortunate bc many of them are clearly lovingly designed and quite creative.
Move through the river without hitting any obstacles! Explore different locations while drifting down the river! Collect gems to unlock awesome new ch...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $1.99 | One-time |