Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Michail Tretyakov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This would have been a fun game if you hadn’t designed it to make money and if you hadn’t restricted the lives so severely. First, everything you need to advance costs money. Your greed over seeded your ability to keep customers happy do that they are willing to spend money. You lose trust with your customers real quick. Then, on top of that, you don’t give the game enough interest to keep people playing. If you win a game, don’t lose a life. That’s what you should have done. Real gamers, the ones that spend the money don’t like to be belittled by games that don’t require real skill to complete. I will play until it’s impossible to advance without dropping all cash and then I will quit. I don’t mind spending money on games I love, it I don’t like being played by game designers. I am offended. And I can see from reviews written years ago that mine will not be honored, since you haven’t fixed it in 6 years.
Honestly I’m in love with this game! I love how I can both be relaxed and stimulated by it all at once. I just have one little issues: lives. I don’t like how no matter if you pass a level or not if you don’t go pass the gold rings you will still lose lives, it takes away from the enjoyment of the game. I like how you have to ways to pass, either just pass or excel the stage, but don’t like feeling like I’m somehow a failure because I didn’t get the gold ring passing. I need the developers need to adjust that so the gold ring passing can be extra perks for Holly’s wedding without making the player feel like no matter how hard they try they’ll still lose their lives, it makes me not want to play the game. The one good upside is that it’s a fairly short wait time for the life’s to refill, but by then I’m on to something else and don’t care.
I enjoy this game but there is one level that is impossible unless I have upgraded everything, which is not possible unless I spend real money. I played this game before through an online game site and I don't remember levels being impossible like this one.
Try your hand at the wedding business! Holly runs a chain of wedding salons, and your job is to help her manage and develop it, while providing top-no...
| Name | Price | Type |
|---|---|---|
| +5 energy | $0.99 | One-time |
| Unlock Next Salon | $1.99 | One-time |
| +1 Skill Point | $1.99 | One-time |
| Last customer | $1.99 | One-time |
| +2 "Stop Time" boosters | $1.99 | One-time |
| +3000 | $2.99 | One-time |
| +6000 | $4.99 | One-time |
| +10 "Stop Time" boosters | $5.99 | One-time |
| Relax mode | $7.99 | One-time |
| +10000 | $7.99 | One-time |