Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
You should totally get this game. You don’t even have to get any trials like other games. They say they’re free but then you have to pay for trials, but this game is the best and it’s really fun. They do challenges and they then they also do this ASMR thing totally get it if you don’t you’re missing out on a lot get it get it get it get it. I love it and I bet y’all will love it There was a challenge where you have to be the first to be level 20.
I could play this game for such a long time without getting bored. I love how there are even ASMR levels and hard levels. I am on level 68 and I got there in 2-3 days! I really recommend playing it. The levels progressively get harder, so if you get really far into the game, it will be hard to just pass one level. But that is what I want to have in a game, because it is more exciting every time I pass a level. Do play!!🤩
Even though this app is playable on most devices the best place to play it, is on your phone. That’s because the haptic feedback your phone provides, is the best part of this game. It’s just not the same on other devices. Unfortunately the game gets quite repetitive pretty quickly and that haptic feedback, good though it is, is not enough to carry the game. After about ten or fifteen minutes it gets boring. Sure, some levels are harder than others to beat, but if all you’re doing is either advancing on the map or trying to beat a prior best score on a given level, then at some point you’ll find yourself wondering what the point is.
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