Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗A Small Game AB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If the ads were done like other games, it would be a fun little game. The ads , as they are now, just makes it annoying. *** Response to Developer*** I really like a developer who cares about how they can improve their app, so, I’m upping the stars, because this is very important to me that devs care enough to respond. If you look at the 2 games makers: pocket mine 1, 2, & 3 and Rope n fly 3 (specifically 3). Oh, just wondering, how much control do you have in programming the game? If a lot, are you able to give me more control of where the rope goes? I do like that some games give me a choice to use the joystick type controls or a different control set maybe like tapping where you want the rope to go. Tap once to release the rope and tap once on the place you want the rope to attach. As far as ads, like Rope n fly 3, they play ads after every 4 losses and they have a little banner ad in the game. I don’t like that one, but I understand. I like some games that have something extra that you can watch an ad to get the extra whatever. Might be an extra life or something that will help you in the game. Maybe, for this game, a protection that makes the damage less until it wears out. Like if it gets hit, it loses power and after so many hits, it no longer protects you. That could be a “power up” that you could earn by watching an ad. Change the character by watching an ad. There could be lots of things to give an incentive to choose to watch an ad or not. Key thing is giving a choice to watch an add. In pocket mine 3, they have a retro level that comes out for a few days each month. On that retro level, they give you power ups. You win tickets by getting things in the game. You can use those tickets to get the power ups, but after 4 power ups, you have to watch a 30 second video to get the next power up. There are a lot of ways to give incentives to a player to choose to watch an ad. Small things to get a short ad. Better things would mean a longer ad. I think the ads range 15 seconds 30 seconds 45 seconds and a minute. I think these ads bring in different levels of revenue for the developer. Just trying to give you some ideas. The game has a lot of potential to big really good.
I played the original hanger on the PC, and found this game a few months after it came out. It was fun. A while later, I got it on my new phone. I saw they had added some new features, and for a while I liked them, but as I went on, they became insufferable. They completely broke the theme of the level, and sometimes they would appear in combinations that made it impossible to not take damage (boxes in a tight space with buzzsaws, fans propelling the falling spikes laterally lasers in a place where you can get hit by falling spikes or get caught by a chaser etc.) and there shouldn’t be situations where you can’t avoid taking damage. I’m fine with a difficult games, but this is annoying. Also, the new obstacles are kind of spammed throughout the level without any order, it just makes every level more dull and seemingly unimaginative. In short, either the levels have to be reworked or the new obstacles have to be removed. Thank you.
Would love ad free version. and with family sharing. hey.. thought i throw this out. How about expanding to PC or console? The two requirement there are that it would need to be fleshed out but it could totally work with controllers or with phones as controllers. And somehow with up to 4 players. I also see a PG version for little kids.. who arent skillful with many buttons. Perhaps a kiddie version ad this can be used with one button. Its such an atari game. Simple but a good formula. I tried others like this but you got the physics down!! Anyways i know thats a big of a stretch but thats my thoughts for expansion and audience/market outreach.
SWING around like a Stickman Spider-Man through a dangerous world filled with Buzz Saws, Lasers and Monsters! Just remember that you’re probably gonna...