Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MondayOFF · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Wouldn’t mind paying, but tapping the button only causes the menu to close and doesn’t prompt the iStore purchase menu.
there needs to be a goal. more stages to progress to might keep the attention of players and make them want to put the time into this game. It was very disappointing to find that filling the entire board did nothing extra. boring!
Every fifteen seconds a ad that takes more than fifteen seconds to get out of is insane. I spend more time in the ads than playing the game. develop a better game experience by putting ads in to get in game rewards. Until then this game gets 1 star
Game Feature · · · · · · · » Simply touch to play game » Can play free » Just play this game on your 10 minutes of free time :) » Feel the fantastic i...
| Name | Price | Type |
|---|---|---|
| No Ads | $2.99 | One-time |