Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I play this game frequently whenever I need to kill some time, and while I almost always am successful in that regard there are some glaring problems with this game that prevent it from reaching its full potential. The most glaring end game breaking issue is the fact that almost every single time you play the game you eventually reach a point in the level where there are no more blocks to shoot and you just keep shooting aimlessly in to nothing, completely negating all the progress you made up to that point. In small doses this would be understandable, has very few games are programmed perfectly, but this happens basically every single time I play the game. I’ve had levels before where I reach seven or 8 million points only to have the game freak out and stop spawning any blocks so all of those points are completely wasted. Sometimes this is combatable because you can almost always tell when the blocks are going to stop spawning and you can crash yourself into one of the existing blocks before you pass that point, but there are also many times where this is impossible and it’s completely ruins the games enjoyment factor. The games concept is fun and it’s execution is done well, but the serious game breaking glitch needs to be fixed. If it weren’t for that glitch, this would be a five star game easily.
Its a lot of fun but the max score you can get is 2.15B. You can’t even double the points by an ad once you get the 2.15B score. It only took around 150 games to reach 2.15B so unless there is an update, its pretty boring after a while. I may have discovered a glitch that allowed me to progress much quicker but I’m not sure. Once you unlock the shooting power upgrade, use the shooting power upgrade from there on. While using the shooting power upgrade, once you get a shooting power power up, you can one hit every block. Basically just slide your finger across the screen repeatedly until the power up expires. It gives tons of points and allows very quick progression.
After only playing for a few minutes and leveling up 6 or so times, the game quickly becomes impossible. It has come to the point where the second wall will always kill you, even if you aim at the weakest wall from the moment it enters your screen. How they expect you to pass multiple walls baffles me. Weak walls are practically non existing, and power ups never show up because of how quickly you die. This game would've been great if it didn't scale directly with you (i.e. If you always started with single digit walls and the further you go the stronger they become) instead, the more you level up, the higher the walls strength becomes. And it does not scale with you. As very often the walls become impossible to pass with your current strength. And because you die so early and are unable to break walls, leveling up becomes impossible because of the absurdly small amount of points received (as if the leveling would help as the game would just make it more impossible) clearly after all the deaths, and an ad after practically each one, it's easy to deduce this game was just made to kill you quick for add revenue. Dissapointed as the main premise of the game had promise and seemed like it would be a great time killer. Little did I know I would be playing 10 second games with 30 second adds afterwards.
Fire out balls and break as many blocks as you can! Upgrade your tank to become stronger and unlock cool tanks! How far can you go??
| Name | Price | Type |
|---|---|---|
| 100K PTS | $1.99 | One-time |
| Shotgun | $2.99 | One-time |
| Remove Ads | $2.99 | One-time |
| 750K PTS | $9.99 | One-time |
| 600 Gems | $9.99 | One-time |