Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This games is amazing it has different skins that you have to do a challenge to earn each skin and you can try to complete the challenge section with start easy but get really hard and each different themed ball would do something special like if it was a heart little harts would come out of the back and you don’t need Wi-Fi so you can turn off Wi-Fi and get NO adds at all so I can get really far in a hour another fun thing is it saves your high score and you can try to beat it and and there is a timer in endless mode where the higher the score the faster the time if you like anything I said you might fall in love like me.
I love the game. Addictive and fun. Challenge mode is fun as well. But think worse thing about this game is the ads. There is an ad after every round you play. It is the most annoying app to play, and I avoid playing it because of all of its ads. The best way around it is to pay the $2.00 fee for no ads (which sounds like a good investment and koudos to those who have 3 dollars to spend on an app), or I found a trick around ads, and this applies to any game that doesn’t require wireless connection. If you go to your cellular data settings, you can manage what apps use cellular data. Scroll to the name of the game you want to play (i.e. “Dunk Hit”) and turn the switch off. So whenever you’re in the car, or just at home and you turn off your wifi. connectivity on your phone, you can play, free of ads. If you have an iPod or iPad, it’s even simpler, just turn off your wifi. That does mean you can’t use it for notifications from other apps. So overall the game is great, fun, and addictive, but the ads ruin it.
It has a small lag issue. I like the game overall, very addictive and the gameplay is nice. But it seems to stutter and lag from time to time. I’m sure the app works better on iPhone 8 and up, but on my 7 it has some stutter issues. Considering how simplistic the game is, I do not feel as though this should be a thing. In addition, this is just an annoying gripe for me, but I really dislike it when the ball struggles to go in. Time and time again, it’s going in a chain and perfects are lining up, but then, without reason, the ball bounces around the rim. Sure, this is realism and all, but it messes with the flow too often. While tapping to bring it back up jus as it goes in, I end up sending it back out before it can go in. This causes a struggle with the ball and getting it to go back in as it rams against the rim does not help. This is an easy thing to get around in the early section below 200, because the timer goes slow enough to fix the mistake. On the other hand, once it is sped up, fixing it is impossible. I wish there was some fix to this because it has messed with high scores of mine time and time again. Overall, the game has a good difficulty, solid controls, nice visuals, and a simple premise. This creates a fun, addictive game that I simply cannot put down for more than a day.
Get on fire in this hot, epic and bouncy basketball game! Score as many point as you can before the time runs out!
| Name | Price | Type |
|---|---|---|
| No Ads | $2.99 | One-time |