Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Apps · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is amazing. The concept and implementation is flawless. Only problem is that the game doesn’t get more difficult and gets boring. Some suggestions would be to increase the speed for every level or add obstacles.
It’s simple. It’s a short mobile game so idk what everyone was expecting. Definitely delivers on its purpose. Challenging, fun concept, pretty decent execution. Can’t complain, great game.
It’s like every other app except better in some ways, and worse in the rest. No ads? Great. Smooth play? Great. The play? Boring and repeatable, the levels are meaningless and there’s no point of progressing unless you’re bored as hell. You get the idea.
Do you remember the legend game Tetris? Draw Fit may look like the old Tetris but it has a little difference. Now you are creating the shape by drawin...