Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sirqul, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game… But I can't update even to ios 11 without losing it. My other device is it iOS 12
Requires login/account to play Requests location Intro/tutorial is so cluttered that it took some time for me to realise it was the first level and not just instructions.
Erased after first frame. I don't like games that won't just let you play but make you create an account - i.e., give up your personal info. No thanks. I pressed play, did nothing, and apparently won the first round. Stupid.
“Who knew a game like this could be so fun? I’ve played over 100 levels... and that’s only the levels that came with the game! I still haven’t tried t...
| Name | Price | Type |
|---|---|---|
| 1000 Tickets or 33 Hints | $0.99 | One-time |
| 2500 Tickets or 66 Hints | $1.99 | One-time |
| 6000 Tickets or 198 Hints | $4.99 | One-time |
| 12000 Tickets or 376 Hints | $9.99 | One-time |
| 25000 Tickets or 752 Hints | $19.99 | One-time |
| 50000 Tickets or 15040 Hints | $39.99 | One-time |