Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hossein Kazemi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
On the pictures then I was shocked but when I opened the actual game you have to watch so many ads and also you can’t customize anything and the graphics are so trash.
When I first looked at the screenshots I liked how it looked. I read the reviews and I seen bad ones such as 1 star reviews.
Good about the game: 1.chill 2.graphics are alright 3.going off ramps are fun 4.can’t get stuck anywhere tbh Bad about the game: 1.maps are pretty basic 2.physics aren’t that realistic 3.u get an ad in what feels like every 5 min 4.braking is trash
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