Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗NHN Corp. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m a fan. Been playing for about a week now. Lots to do. I would honestly say that in recent of events this game gives me actual hope mobile games are becoming the future. Controller support is great (Backbone One). New game, some bugs but devs seem to be keeping up with and listening to its community. It’s becoming a bit repetitive but honestly what game isn’t. I’m eager to see what this game will have to offer long term.
Some games don’t offer enough content while others offer too much. This game does the latter way too soon. This may be a preemptive attempt to keep players happy or to keep them online forever. I for one would like to complete one or two missions before getting more added on and before my toon can handle them. The graphics look fine if a bit dated, the buildings seem spare inside, and the combat is fun (though solo players will find themselves swamped by the undead early on). I prefer soloing so it would be nice if there were a way to turn off invites; the perpetual red dot is annoying. This new iteration of State of Decay and DayZ features the storyline of the first and the wonky controls of the second. It also crashes a lot after using the storage. Since this is Beta it gets a tentative three + stars for now. Some of the issues mentioned may be driven by monetary incentives. I get that devs should be reimbursed for their investment so, in fairness, I’ll add that this is a decent & free mobile game with great potential.
Been playing the game since launch and so far, the game is fairly good. The combat isn’t bad but the only thing that may struggle you is the larger numbers of enemies, so the game tries to promote bringing a npc along who often times serves as an aggro role. The base building is good but the game does make weird resource scaling between each level of facility upgrades. The game does an interestingly good job at keeping multiplayer a bit controllable, as someone who has played games like LifeAfter and Undawn and a few others, it feels good not having players bother me every 5 minutes. There is a noticeable amount of lag but lowering settings seems to mitigate it. Overall, a fairly decent game with some weird quirks.
The world has become a wasteland due to a sudden zombie virus outbreak. You will start as a fragile survivor in this world, overcoming various threats...
| Name | Price | Type |
|---|---|---|
| 50 Red Diamonds | $0.99 | One-time |
| Basic Construction Pack | $0.99 | One-time |
| Beginner-Only Lucky Pack | $0.99 | One-time |
| 100 Red Diamonds | $0.99 | One-time |
| Barracks Construction Pack | $3.99 | One-time |
| 500 Red Diamonds | $3.99 | One-time |
| Standard Membership | $3.99 | One-time |
| Premium Membership | $9.99 | One-time |
| 1,740 Red Diamonds | $12.99 | One-time |
| Luna Bloody | $24.99 | One-time |