Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MobilityWare · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I Ike the game. But am I really playing live with people? Because it seems when I’m in a game and I leave a few minutes or put the phone down, the same avatars or ppl are still there or like when there’s a set of new opponents when I play in the day and when I go back to at night it’s the group of avatars or ppl. I thought I. Was playing with ppl. Not with computer.
It’s a nice app. I like the developers and their style. But this game has literally NO challenge! It has hints that you can’t turn off, and if you have a card in your hand that you can play you have to play it. You know how in Uno you save all the draw 2 cards and wilds till the end of the game so you can finish easy? Yeah, no. You MUST play the cards. The draw pile shakes its head vigorously if you even so much as think about drawing when you have a card you *could* play. I also found a bug (that I’m quite fond of actually) where if you get a +2 card passed to you on your turn, you can tap the +2 card in the discard pile and continue the +2 chain. The only problem is that the game completely crashes after you hit +8 and the game will not progress. You have to start a new game. It’s quite frustrating because I like the bug but it can backfire, especially if I have a good hand and continue the chain. Also I feel like an ad after *every single game* is a bit excessive. I do appreciate the ability to turn off sounds though. If some of these issues were to be fixed I would gladly bump to 5 stars. But until I gain the ability to end a round above +200, I will not. I want to be able to lose significantly!
Good game but there’s an ad after every single round? C’mon guys. I have gotten to the point where I just force close after every round now. There’s still the interruption of game play but it takes 3 seconds to get back to the game after force closing and I don’t have to watch any ads at all. Nowadays I see ads are creeping up in time and there is no such thing as a skippable 5 second ad anymore so this way works great for me. I am also quite frustrated because I contacted support several times about the tips and tricks message in front of every game flashing by in a millisecond with no time to actually read the dang tip or trick. When support does respond it’s to tell me they will forward it to the developers. This is on every single mobilityware game that I play but not on any other games I play. The game also does seem slanted in that I can only win 1 game out of 5 or 6. Maybe it is just luck of the cards but you really can’t play this game incorrectly. I seem to always get stuck with high scoring cards while opponents are able to go out. For all these reasons I’ve given 3 stars. I almost gave just 2 stars but what the heck.
Take a step back in time to those crazy good ol' days of tabletop card games with classic Crazy Eights! Now with unique new rules, an exciting competi...
| Name | Price | Type |
|---|---|---|
| Premium Status 1 Month | $3.99 | Monthly |
| Premium Status 6 Months | $9.99 | Semi-Annual |
| Premium Status 12 Months | $24.99 | Yearly |