Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ryogo Oka · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really have been enjoying this game, just would like to see more I don’t know how often this game is updated. I would like to see more characters/ collabs. I want back stories and information about our current hero’s. Some in game features descriptions aren’t filled out such as certain power ups. We can link skills for our parties but I would like to see some cool combo attacks “example- tornado and a fire skill which would make a fire tornado that turns all coins sucked up into fire coins.” I would like to fight special dungeons where you make 1 specific elements team to fight through it. And would like to see maybe a pvp where players teams fight each other.
This has the potential to be my favorite game in a long time. This is an original idea for an RPG that works really well and should be more popular than it is currently!
I’ve been playing this non stop. No energy system, gacha system doesn’t seem to have stupidly low probabilities and I unlock 3 star units in a reasonable time frame, I haven’t spent any money but took a peek and the micro transactions are cheap for what you get compared to other games. And you can do just fine just grinding levels spending money really just gets rid of ads or saves you time it doesn’t lock out content. I think more game modes would be cool but as it stands the game is great for a free game.
Drop coins and conquer dungeons! A 3D Coin Pusher × Hack-and-Slash RPG × Roguelike progression game—clear the treasure-filled “Tower of Desire” in Co...
| Name | Price | Type |
|---|---|---|
| Invitation x12 | $1.99 | One-time |
| Scout Ticket x1000 | $1.99 | One-time |
| Gem Mountain | $1.99 | One-time |
| Magic Stone ×2000 | $1.99 | One-time |
| Double Gold | $3.99 | One-time |
| Mega Gem Pack | $3.99 | One-time |
| Invitation x26 | $3.99 | One-time |
| Remove Ads | $3.99 | One-time |
| Invitation x58 | $6.99 | One-time |
| Magic Stone ×10000 | $6.99 | One-time |