Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Juan Manuel Altamirano Argudo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m not usually a big reviewer but will give a good rating if deserved, and I would consider changing this as well if this was improved upon But when a puzzle takes only 30-60 seconds sometimes in the start of the game and you guys are running an ad after every single stage I’m watching ads as much as I’m playing the game. I would have actually just bought the game had you guys not tried to force my hand by shoving ads down my throat every stage when I’m only 12 stages into the game and barely even got to try it for more than 10 minutes. I’m sorry, excellent game but disappointing experience overall
This is an excellent game, and the world needs more games like this! Some levels are easier. Some levels are extremely difficult. When you are stuck, you have to think about the setup differently, because it is easy to fall into a rut. There are some videos of the early levels online, but after that, you are on your own! I have solved all 10 worlds, and it was really fun.
I paid for it after I had been tapping away for an hour & was totally engrossed. It was well worth it - there’s a lot of levels & the puzzles feel good/challenging. The design is clean & the UI is great. Suggestion one: a wipe clean button, so you don’t have to unclick on each square. two: it would be so cool to see the way the puzzle ends - the solution goes away so quickly that you can’t enjoy the victory. Sometimes I’m stuck on one city & the smallest block movement triggers the end of the level & I don’t see how I beat it completely. Some function to let us see beaten levels would be cool, or at least a way to see past games.
Close Cities is a relaxing puzzle game in which you will have to build cities in different worlds over time. Find a road and start there. Solve all 16...
| Name | Price | Type |
|---|---|---|
| Hints - Small Pack | $0.99 | One-time |
| Remove Ads + Hints | $2.99 | One-time |
| Hints - Medium Pack | $2.99 | One-time |
| Hints - Big Pack | $5.99 | One-time |