Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CarX Technologies · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a review of some of the reviews to be seen by the Devs. The game is great, “realistic” wait times will only have you waiting a maximum of 2 hours. You’ll be fine. Just do the campaign races that give you 40k+ when you finish the challenges and you can pay for the wait time. Overall you’re spending like 75k on a full build instead of everything being priced $2,000 a part and the car costing you 100k+. Also look into sponsors challenges for quick cash. And dont take away the “parts” style you guys have. I love how everything needs to be unlocked piece by piece. I’ve noticed that when you have a game that used a money based unlocking parts method then you can just use real money to buy fake money and build a car and then you get bored and move to the next car and then you feel bad for spending real money on fake money and then you stop playing. the “dice roll” style parts acquisition is perfect, it makes you kinda gamble on if you’ll get it. Overall, I read the reviews and some of these suggestions are just whiny, petty, quick solutions that aren’t taking into account anything important. You guys have created the Battlefield 6 of racing games and some people want to play a new Black Ops 7 style game. They can find it somewhere else because it’s not here. Good job Developers, you’re doing great👌🏽🙏🏼
When i crash it feels like the car is made of paper, for example i barely scrape a wall and the entire bumper comes off with the taillight and the fender caves in. The repairs for the cars or customization in general takes way too long, my car was crashed pretty bad and it was at 47%, and that is going to take 30 minutes to fix. I don’t want to wait 30 minutes to drive my car again, i think that it should only be a couple minutes (1-3 minutes) because that seems like a reasonable amount of time. The steering wheel on the screen isn’t the worst to be honest, but i wish that it would turn more, because to be honest moving 90* in either direction and maxing out the wheel seems odd, im used to being able to spin it much farther like almost being upside down.
I think the game is great, i love how you can tell just how much work was put into it. Grinding is neither too easy or unnecessarily difficult. Id say the only issue i face is just how exact, or perfect each race needs to be due to the requirements put into them, and the drivers you race against(for campaign). Im about 90% done with the campaign, and the 10% is due to unbelievably insane expectations for the player. For example, in some races, the only way to successfully compete against the driver or one up them, is to drive ahead of them or get really close. But then you’re hit with the fair, and just, penalty for overtaking, and collision. I see and understand how these penalties for players are necessary, however, when the ai driver is able to pull insane racing lines, no adjustments, no decrease in speed, and no tire spin after exiting a drift zone(giving them an unfair speed boost) it makes trying to go against those penalties the only option. Next is the deceleration penalty. Its a completely understandable penalty. Except when youre going 130kmh into tight 180, where the only option is to slow down. Like what am i supposed to do? Lastly, i think the most important thing to me is offline play. Why do i need connection to play campaign?
Welcome to the world of drift, now in your pocket! CarX Drift Racing 3 is the long-awaited sequel in the legendary game series from developer CarX Tec...
| Name | Price | Type |
|---|---|---|
| CarX Premium. 7 days | $1.99 | Weekly |
| Small set | $2.99 | One-time |
| Drift Pass Premium | $4.49 | One-time |
| Event Pass Premium | $4.99 | One-time |
| CarX Premium. 30 days | $6.49 | Monthly |
| Gold Pack. Average set | $7.49 | One-time |
| Drift Pass Premium plus Tiers | $8.99 | One-time |
| Event Pass Premium plus Tiers | $9.99 | One-time |
| Gold Pack. Big set | $12.99 | One-time |
| Gold Pack. Huge set | $25.99 | One-time |