Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Masakazu Yonehara · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I start this up and only hear a text field spoken, no label spoken telling me what it expects and no way to activate the text field. From reading existing reviews this game would need all of its graphics labeled to be playable by voiceover users. I’m glad I didn’t waste any more time on it. I have been since birth a real totally blind person and if I don’t use voiceover on iphones all these phones are is paperweights. Thanks for the try but this really doesn’t belong in any accessibility category.
It's not terrible. It is fairly difficult. The main problem is that it is often very difficult to place blocks directly in front of your knight. This means he will continue walking right into traps. Next issue is that the fairy will not move instantly to where you touch. You must touch and drag it to where you need it, leaving the brick trail behind all the way. If this is by design, it is a little annoying. It could be something you enjoy if you like a challenge.
Love how the game feels and plays. The only real downside is that there do not appear to be any meta game or way to progress as you play. I may be wrong but it looks like the first couple minutes of play say it all. Still fun and worth a play, though.
A legendary dungeon, filled with treasure and monsters to boot. A reckless hero arrives to strike it rich and steal the loot. With no torch to guide...