Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Renzo Macedo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Level two is kinda impossible to start but level one is pretty nice and yeah level two is hard
I’ve played level seven - the moonwalk where you collect five rocks - and got back to the lander with time to spare several times. My astronaut does a dance and then bupkis. It doesn’t advance to the next level. I’m stuck. I’ve watched the tutorial and still no help. Please advise.
I was so excited to find this app. It’s fun to launch, extract the LEM, orbit and land on the moon. Then it gets silly. Running around to pick up rocks is almost impossible to do in time. Then comes the lunar rover, which is extra silly. Next is ascent and rendezvous with the command module. HUGE disappointment there. There should be a challenge to it. Achieve orbital altitude and align with command module orbit. Catch up and dock gently. THAT would make it way better. Other than that, I give it 4 stars.
Have you ever dreamt of walking in the footsteps of an astronaut like Neil Armstrong? Your chance to relive the historic Apollo 11 Moon Landing Missio...