Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ivan Yakovliev · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game, it’s really simple and easy to learn with an addictive game loop. I like the customization and the editor in the game. But some things that I believe could work better are to do with the ai. On big maps, the ai tends to stop making production buildings at a certain point making it easy for the player to overwhelm them. I understand that this doesn’t happen on smaller maps but it’d be cool if the ai were more intelligent. I love the diplomacy setting in the game too. But the player I feel is able to abuse trading, especially on bigger maps where you can buy productive building for 25 when it could cost a lot more for the player to make it themselves. I feel like changing this and maybe making ai more stubborn on making trades would help the diplomacy mode. Anyway I still love and enjoy this game and I hope you add more to it.
(Im writing this partially from memory and partially with other ideas i had by the way) What if there were roads? They could allow for you to place farms which arent directly adjacent to the capitol (but must be connected via road to the capitol), which might help strategically? They can also be used to let units travel further distances than their normal limits (only on connected road tiles though), but can only be exited through directly adjacent tiles? So they aren’t completely broken, maybe if two roads are disconnected from each other, the road with no connection to the capitol “starves”, causing it to produce half the normal income?
This game is awesome and too addicting lol, I enjoy all the new features. The daily levels are really cool, and I can already tell its gonna be something I do every day. The new gui feels really modern and fresh too. Also as a side note I never realized there were skins in these games and they’re really cool! Ok suggestion time. For one, I liked the city names setting, that was fun. Not really important, but I enjoyed it. Another feature from the first game that I almost miss is messages. They were a bit overused in user levels, but maybe a nice little popup description would be cool. It helps add to the vibe of a level. On the level vibes idea too, I think user levels should be able to override user skins, so that the theme can be specific to the story of the level. Ok but like the number one thing I miss from the first one is the option to make the player’s team random. It seems like a small feature I really really liked it. The choice to go in not knowing what to expect is fun. The slider for how many human players there were is nice too, I think the editor honestly is a little of a downgrade. OH on that note I noticed that the new team relations setup is unfinished, I hope it’s still being worked on. Anyways bow I’m only going to suggest one new idea: *drumroll pleaseeee* boats! With boats the game would feel sooo much more complete and I could finally make islands. I know that the feature could ruin some levels though, so an option to turn it off for the creator would fix that. I would give 20/5 stars if these features were implemented, and this new HD one really is an upgrade. Awesome job dev, hope you add some of this :)
Antiyoy HD is a remake of my old game Antiyoy. This version was written from scratch and contains numerous improvements over the old version: - Improv...