Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mindstorm Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There is nothing that goes past the last level. It repeats 01 over and over. Need other challenges.
I really enjoyed this game. It was challenging and the count down element made me keep coming back to finish. Someone complained about the camera angle, it’s part of the challenge. He also complained about the gems, they don’t add or detract from the game. I do wish that there was some sort of completion message at the end and the option to go back to start or something along those lines. Hoping for more rounds of 99 in the future. Thanks for a fun game.
This game is the perfect example of what not to do when you’re designing a game. The fixed camera means you can’t prepare for what’s coming up. The blue diamonds do nothing and there’s no extra challenge to get them. Worst of all, there is nothing at the end. It just takes you back to the beginning of the last level.
Tap to rotate and cross the bridges as your manoeuvre through the tricky bridges. It's not as easy as it looks! One mistake and you die! Simple as...