Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mindstorm Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
-Make me work for the 3 pointers (Speed yo the meter or make the “green” more narrow) -Maybe add pass button, if possible -Put the game clock back instead of ending the game at 6 -More Teams/Jerseys If you did this, I wouldn’t mind giving you $1.99 for a pro version
This game is really fun but you run super fast and the ball always falls out of my hands
A great game but I think I would be really cool to have a block or pass button, I know this is supposed to be a simple one button game but I think I would be awesome to have those things. Also I think it would be cool if your certain body type hade advantages and disadvantages like the skinny body type would be faster but it would hit less hard, overall I love this game but I think these additions would make the game even more
Brawl your way through the court to score a Slam Dunk! Use simple one-touch controls to bump into your opponents, protect your teammates and score on...