Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rastar Mobile · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
內容很豐富
儲值送的禮物不是很好。會讓人不想儲值
這遊戲不錯玩,容易上手,送的資源也還…差不多夠,但是…… 木跟鐵這兩種資源跟糧食實在差太多了,雖然說打城或與玩家對打需要消耗大量糧食和兵力 但另外的兩種資源,等級越升越高,資源需求也大,不管是升建築還是科技,每次升級都是10萬20萬起跳,甚至跳到100多萬200多,然後木、鐵資源收入那麼少,跟本沒辦法接上,加上一些活動送資源,也就加一些些,也不夠升級…… 想說如果官方有看到這評論的話是否能再討論看看木、鐵這兩種的資源的收入,是否能調高… 雖然可能對課金玩家沒什麼感覺,但是對一些小課玩家就感覺非常大…
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