Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗雷霆游戏 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
雷霆的游戏玩的也不少主打休闲,挂机,一念逍遥也玩了好几年,摸着良心说话,这个游戏玩法大部分照着浮空秘境抄来的,做自己的游戏很难吗?你旗下的游戏又不是没有自己的特色为啥要去抄?你知道游戏一上手,刚开始还有点期待,后面越玩越似曾相识有多难受……
开服确实做到了广告的部分福利,结果第一个新卡池就立马搞了个卡池配套的必须氪金才有的全新抽卡资源,之前攒的几种抽卡材料甚至石头全都没用,氪金界面跟疯了一样铺出来;玩了这么多滚服游戏很少有这么离谱的
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