Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nekomimimi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I definitely enjoyed playing through this game. I can't read the language but I can get by, by recognizing the moves' names and MP cost. There is a nice big variety of spells and other moves in the game. Perhaps the one that costs 20MP is too overpowered, though it's probably intended to be that way (and only available late in the game). That 90% protection spell is oh so important in many battles. On any given round you only have four of your moves available, which a person might find frustrating ("that spell was not there when I really needed it"), but I think it is another really interesting quirk of this game and not a bad thing. The game seems well tested and balanced; it often gets challenging but never got so tough it was frustrating. If a boss was too tough, I needed another level or two (and/or a small change to strategy). Anyway, I highly recommend this game.
「魔法少女ですがダンジョンで無限に強くなってもいいですか」 王様は入ってきた魔法少女に語りかけた。 「おお、えりか殿!そなたを待っておったぞ!街の外れにダンジョンの入り口が現れて人々が恐怖しておる。 中には魔物がいるらしい。奥底に何があるのか見てきてくれ。」 えりかは答えた。 「はい。でも、まだこ...
| Name | Price | Type |
|---|---|---|
| 広告なし・経験値2倍 | $2.99 | One-time |