Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Scopely, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have been involved with this game since its inception. The developers claim that their updates improve the overall experience; however, it appears that the primary goal is now to encourage in-app purchases to achieve certain objectives. It is virtually impossible to acquire the premium character without spending real money; while you may come close, you cannot obtain the player otherwise. Additionally, the value of free-to-play rewards has decreased. For example, last year, collecting keys could earn you a six-star player; currently, you only receive three-star players and rarely get the newer characters displayed in the promotional screens. I have observed a pattern where pulling 55 keys yields multiple copies of Xavier Woods, Kofi Kingston, Asuka, and Jerry Lawler. During these pulls, you are told certain characters are guaranteed, but seeing the same character flash on the screen multiple times does not feel like a true guarantee. I believe guarantees should be respected as such. When collecting coins for other contests, the rewards often differ from what is advertised, such as receiving five-point color cards or 1,000 coins instead of the expected prizes. On a positive note, recent updates to the feud system eliminate the need to wait for other players to join, which improves gameplay. I intend to continue playing, but I will no longer spend money due to the high costs
Game started out well designed and had an abundance of wrestlers, both past and present. Over time, Scopely made some good updates to the game, but then started adding non-wrestlers. Snoop, mutants, zombies, etc. This was tolerable because you were able to compete for the month long event without having to spend but hd to grind, your choice. The past few months they moved to more of a spend game and hurt a lot of F2P players. Then to make it worse they just keep reintroducing the same wrestlers in a different class. The final straws, and I do mean straws, is when one of the devs, who is in a faction, accidentally sent 80 game token pulls to the entire player base. However, the message he wrote was for his faction telling them basically he forgot to send those to them. So how long has this been happening? Some players were spending to compete but the devs, at least one, was giving his entire faction free pulls, at a cost of about $200 a person. Now, the last straw was this weeks new wrestlers, Johnny Knoxville and Stay Puft the marshmallow man from ghostbusters. What do they have to do with wrestling? Ridiculous. I’ve been playing this game since inception and really enjoyed the experience, especially meeting new faction members and fans of wrestling. But Scopely has ruined this game with greed, lack of vision, and just adding complete garbage to it. If you want a g em buster with a lot of diversity in comic characters, then you may enjoy this one. Be prepared to spend if you plan to compete. Most of my faction has given up, we are a top 50 faction in every event, because of the direction this has taken and the back door deals with devs and their factions.
This game is full of issues. I have been playing it for over 2 years and love the gameplay BUT the makers of the game (Scopely) do not care one bit about its gamers. They constantly have false advertising in the game. They have admitted it multiple emails to me saying they know it’s there and will resolve it and yet they continue with it. They have clearly changed their idea of this game to a pay to play type game. So if you aren’t willing to spend THOUSANDS of real dollars don’t start playing this game at all. Their customer service is hands down the worst in all of gaming and they don’t care at all. They send automated responses and close tickets over and over and avoid their issues. They won’t work with gamers and they will not give refunds when there is a valid issue. So buyer beware... if something goes wrong you will absolutely be on the hook for any money spent and will not be getting a Refund or your “items” you purchased. There is a LONG record of this on the BBB as well and Apple is well aware of it but doesn’t care either. They set up monthly events that make you think you can achieve the rewards they lay out but unless you spend real money it will never happen. It’s a huge waste of time at this point simply due to Scopely making everything a pay to play or most certainly a pay to win type game. There is even currently a “spending ban” in place for the high end factions in the game to try and change the game overall and petitions to sign as well. The gamers are over this awful behavior from the makers of this game.
Play WWE Champions, an immensely challenging World Wrestling Entertainment mobile game. Compete in Contests based on NXT, Raw, SmackDown and more. Col...
| Name | Price | Type |
|---|---|---|
| Super Value Starter Pack | $0.99 | One-time |
| Special Pack 2 | $1.99 | One-time |
| Champions Club Pass (Weekly) | $2.99 | Weekly |
| Starter Pack 14 | $2.99 | One-time |
| Champions Club Pass (Weekly) | $2.99 | Weekly |
| 500 Cash | $4.99 | One-time |
| 1025 Cash | $9.99 | One-time |
| 2200 Cash | $19.99 | One-time |
| Bundle Pack 3 | $19.99 | One-time |
| Bundle Pack 5 | $99.99 | One-time |