Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Abhishek Malpani · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There wasn’t many ads, which I am grateful for, but it’s extremely boring. To build something, all you do is hold down the screen and stop. After 1 minute of that you paint it and get money from building it. I would enjoy it more if you had to actually move the wood through the saw and not have to just hold the screen, because I don’t feel like I’m doing anything. Good effort, but an update would be nice.
I understand free games need ads to make a profit from but when an ad pops up between every task you’re doing to takes away the fun of the game. The concept is great and fun but the ads make it unenjoyable.
There are way too many ads, it feels like for every 30 seconds you actually get to play the game you have to watching 30 seconds watching an ad. It’s a fun game but you can’t hardly play because you’re always watching ads.
Have you ever felt like making furnitures on your own ? Let's Drill in some screws , do some Sawing and then some painting and make the best furniture...