Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fastone Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game except for 1 thing, you can “cultivate” monsters at your home base but I have yet to figure out how to deploy them in battles! Outside of that, it’s the best equipment management game out there! Update: new version of the game with monsters has been updated! It’s great! Maybe needs a little balancing But is great
The game is great. I love it and keep coming back. I love the differences it has from similar games. I do, however, wish there was a few more ways to gain cards and/or rewards to progress. Don’t get me wrong, you get rewards from beating or playing and failing levels. I just wish there were boxes that you could open daily, and/or boxes that you could watch ads for. I’m currently stuck on a level I cannot get very far in and gain minimal rewards for running. That being said, the game is great and I will continue to play and enjoy for a while. I do thank the devs for not being greedy and hungry to monetize every aspect of the game and ruin it.
The game itself definitely seems interesting and unique and it has a good, fun base. However, it cold use some serious tweaks. First, the shop needs a way to buy cards for units. I feel like I’m just sitting on gold, waiting to earn enough cards to upgrade a unit, when I could use the gold to purchase said cards if this was added. Second, the objectives for each star need to be able to be seen before finishing a level. Only being able to see the criteria for a star that you didn’t get after finishing the level is not great. Overall, I enjoy the game, but the grind for better units feels incredibly slow in its current state.
Oh no! The enemy is attacking our home. Pick your weapons, gather your soldiers, and protect your home. Join the battle in War Inc: Rise now! ### Pro...
| Name | Price | Type |
|---|---|---|
| Eternal Stone 1 | $0.99 | One-time |
| Beginner Bundle | $0.99 | One-time |
| Premium account weekly | $2.99 | Weekly |
| Eternal Stone 5 | $4.99 | One-time |
| Battle Pass | $4.99 | One-time |
| Daily Sale 1 | $4.99 | One-time |
| Daily Sale 2 | $9.99 | One-time |
| Eternal Stone 10 | $9.99 | One-time |
| Premium account monthly | $9.99 | Monthly |
| Eternal Stone 20 | $19.99 | One-time |