Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GreenTomatoMedia · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I found out my best friend was also in love with me with this app. I’m not gonna get into the details of the timeline of when I started falling for her, but lets just say it was several months before I downloaded this app, but one day, after liking her for so long and keeping it my biggest secret- she came up with the idea to download the app and bought the free trial, and after playing it a few times we decided to buy the week subscription on my phone. About a week passes and theres this dare that comes up and after getting comfortable with other dares, a dare came up and she kissed me, which brought up a lot of feelings, turns out we shockingly felt the same way about each other, i’m not gonna get into too much detail but we’re dating now, and this app had changed my life and my relationship with my best friend of over 1 year. Thank you.
I’ve never written a review, but there’s literally a dare in there that asks you to, so here’s the truth; this game is terrible. You can’t unlock additional modes without paying $4/week for a SUBSCRIPTION. They literally want you to pay $208/year for a game that would only be used a few times a month max. They additional modes should be individually priced, or the “unlock all packs” should be a reasonably priced one time fee. These developers are so money hungry and review thirsty it’s insane. They say they want feedback and value it, then give snarky, sarcastic or straight up rude/passive aggressive responses to customers in the App Store. It’s unprofessional at best, and also not a good business model. All people want is a reasonably priced app, if it was that, I’m sure more ppl would keep it than delete it. Or write fake good reviews hoping to win the “all packs free if you leave the best review prize” that they claim in the game.
It’s fun enough, but could push boundaries a little more than it does. I did the free trial to unlock the other levels but will not keep the subscription as its very expensive for something that wouldn’t be used very often. I’d prefer a one time fee instead of $4 a week... Anyway, it’s fun, a little too tame for my taste, and expensive. Once COVID disappears I may try it again though with more friends (just me and my wife used it this time.) it may be more interesting with others involved.
Our Truth or Dare app is chock full of surprises with hilarious animations, amusing sound bites, achievements to unlock and so much more! With its t...
| Name | Price | Type |
|---|---|---|
| Truth or Dare? Premium -50% (Weekly) | $1.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $3.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $3.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $5.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $5.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $6.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $6.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $6.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $6.99 | Weekly |
| Truth or Dare? Premium (Weekly) | $9.99 | Weekly |