Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗JOYCITY Corp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There’s a TON of stuff to do in this game. All of the different dailies and events will keep you busy for hours which is cool, especially with games that require some sort of energy to do things. That being said there’s much needed bug fixes with player controlled/auto battles. The arena will keep giving a defeat even if you win the match over and over. Most of the time you aren’t charged for the attempt but it gets very annoying. I’ve fought the same person up to ten times with a win every time but yet it will give the defeat screen. This also happens in dungeons and ruins that you choose to watch on auto or manually control. The airship battles don’t do this so if you are killing mobs easily then switching to airship vs fight screen will avoid this bug. I’d give this game a 5 stars if it weren’t for that annoying bug.
To be as concise and clear as possible I’ll explain the continuing to worsen issue. Gear RNG is insane as there are set pieces and flat stats vs % stats. % is better across the board except for a few exceptions. This complaint has been acknowledged by the devs many times. They say they hear us and will provide a way to reduce rng factor through additional gear crafting means. So far the most recent attempt which was touted by the devs, and in the works for months, to decrease this crunch resulted only to further increase it. Game has been going downhill for months. Content has also been lacking for end game players. This recent update has not helped in the least to change that direction.
Been playing this game for a couple weeks now. From what it seems I seem to be making huge progress over this short time. Love the fighting, graphics, and variation of monsters, dungeons and heroes. Leveling up seems pretty fair so far. Definitely becoming a little addicted to playing and loving it! What seems to be the most frustrating part in this game is acquiring good heroes. It takes a great amount of summoning stones to have a 1% chance of getting a hero. Spending a week to get all the stones to finally try and summon a hero and having only a 1% chance is really unmotivating. Also the paid perks are not at all worth it. I’d love to spend some money and get summoning stones or level tokens but they are way over priced. I think it’s like $10 for 35 summoning stones. Takes 25 per chance to summon a 5 star hero. So for $10 you get one chance at a 5 star summon at 1% and have enough leftover for a 4 star summon with 1% chance as well . Given those odds I wouldn’t waste my money. All that aside it’s still a great time killer, I just wish getting a good hero was more accessible. Almost 3 weeks playing and only have two 4 stars that you are basically given at the start. Spent 1000s of diamonds on summoning and all of my stones with no decent yield. Perhaps I just have massively bad luck 😂
The War of Genesis, the ULTIMATE mobile strategy MMORPG! Continue the unfinished Genesis adventure with the new hero, Iron Mask! Reclaim Antaria from...