Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tilting Point LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Updated: the game has definitely gotten better, but still glitches that put you in an endless cycle of not being able to get your colonist happy enough the progress the game (Shackleton Crater). The game does not always recognize that you have completed a challenge, or it wants you to build and arcade/gym, but you have already built your max for the scenario. Demolishing the said structure and rebuilding does not work either, and you end up with permanent negative effects on your game. Hence preventing further progression of the game. No updates in 3 months. Hopefully one is coming soon to fix these issues. I am a huge fan of the original game, but this game barely functions. You start working through the tutorial and building your first structures, and then it asks you to give your first speech. Then you’re stuck in a loop to build a command center, to which you’ve already built, and cannot access any other menu. It seems to be an issue if you try to access your colony from another device on Game Center. I also don’t think NASA has lost 40 people in its 50+ years of being in operation, and not 40 in one day of playing this game. It has potential, but there are some serious glitches that need fixed to get it there.
Let me start by saying that it’s a good game. I do have a bit of advice. You will use your brain to build in this game. You really have to plan out what you are going to do and the placement of the building’s. It’s like it would be in real life if on Mars. However I have PROS and CONS. PROS: You can make the layout any way you wish. You can choose what you wish to research as long as you meet the requirements for it. You can get the credits and the GP by watching the ads but you don’t have the obligation to watch them. The tutorial is helpful but as part of the CONS it’s a little redundant. Making you do it again when you start a new game. CONS: One major CON is the AI. The events in which you have your settlers start falling and you can’t replace quickly enough. Some of the building cost is high at first and you don’t have enough time to get resources before the “ disgruntled employees” event hits. Not enough tutorial for how to make your settlers happy. IMPROVEMENTS: Should be able to have closer first mining sites for the rovers. Have more ways to make in-game currency. Another words be able to sell your resources if need be. Have the ability to turn off the tutorial if you have already done it. Have the tutorial help you until you place the Trade Hub. Fix the AI on the randomness of the employees getting hart. Have the ability to help the injured employees with an infirmary. Other than the PROS and CONS and improvements. The game overall is good.
As the title says. I’m all for incidents that shake up the gameplay but the frequency is very high. I keep getting dead settlers and broken down facilities which I can’t afford or can barely afford to repair. You need to cut down the frequency a good 50% considering that the game already has timers for research, exploration, construction etc and adding too many adverse events is essentially making the game frustrating for no reason. I get that you want the game to be exciting but you already developed a hybrid between a city builder and an idle game, which worked out fine, but its mechanics are incompatible with rts-style emergencies which need to be dealt with immediately or you lose because yeah, it doesn’t work. On a side note, I noticed the same thing lately on the original TerraGenesis. I started the latest scenario, Europa, and in the span of an hour got hit with three separate terrorist events that destroyed multiple buildings in the only city I could found. As scenarios are timed, I just abandoned it since there was no way to build up the credits reconstruct everything.
From the makers of TerraGenesis comes TERRAGENESIS: OPERATION LANDFALL a free city-building simulator game in which you build and manage cities on pla...
| Name | Price | Type |
|---|---|---|
| Genesis Points $0.99 | $0.99 | One-time |
| $2.99 Resupply Pack | $2.99 | One-time |
| Genesis Points $4.99 | $4.99 | One-time |
| Mercury Scenario Pack 5 | $4.99 | One-time |
| Venus Scenario Pack 5 | $4.99 | One-time |
| Moon Scenario Pack 5 | $4.99 | One-time |
| Starter Pack $4.99 | $4.99 | One-time |
| $6.99 Xanthe Terra Pack | $6.99 | One-time |
| Genesis Points $9.99 | $9.99 | One-time |
| Genesis Points $19.99 | $19.99 | One-time |