Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yso Corp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
You would be better off watching straight ads versus playing this game. There are ads every 5-10 seconds making it very difficult to enjoy the game. The developers need to rethink how often these ads play if they want anyone to play their game.
I understand ads keep the games free but there is quite literally more ads than gameplay. Ads come about every 5-8 seconds and ads at least 10 seconds after you click X 5 times. This could be a great game if you could actually play it.
I’m very disappointed in this game while it does have the potential to be a decent game to cure boredom, forcing ads every 5-10 seconds literally makes this game unplayable. I’m all for small game companies to implement ads into their game to help keep things free, BUT, for the love of whatever holy figure you may or may not believe in, don’t force them every 5 seconds.
Grab your enemies with your tentacles, grow in size, take over the city!