Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CharStudio OU · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Love it for many reasons. First, its graphics are magnificent! So big and vivid. They contribute so much to the “fun” of the play. Next, the variation in the games. Some I like more than others, but that contributes to the excitement of “What comes next?” One thing I would like to see is a “safety release”(a way to bypass that level because it is too difficult for me. That just forces me to leave the game!) A game I would prefer playing, rather than the one I have to go to because I can’t beat a level. (I love the game, but that doesn’t mean I am exceptionally good at it!) Later Really like the addition of the watching video to earn two boosters. Helps a lot! Time passed. A couple of changes. I still have opportunity to get boosters for the level and to “buy” some with earned gems. Once in a while I am willing to buy more. But mainly I watch videos and try other games. I have more time than money. Still love all the other aspects I talked about. Your change were a good compromise for making headway. Thanks!
I understand everyone's reluctance to pay to play a game (I'v never paid ANYTHING to play ANY game Except the $1.99 or $2.99 I paid to bypass Sweet Candies ads permanently). I've never paid so little for such immense enjoyment. Unless the fee has risen considerably I would recommend biting the bullet and plunking down less than $3.00 to increase your enjoyment of the game. Yes, you can buy aids to help you with difficult levels but it's not required and is easily closed. Yes, you have to watch where you click on the play screen to avoid having to sit through an ad and/or avoid each request for a comment.
I enjoy playing these games, but after you get to a certain level, I end up deleting them because all they want is money. If that is the motive then charge upfront and be done with it. So I give this game a five until it starts doing the same as the other and for each time I have to purchase something I will minus a star.
• This game is HUGE: a stunning +5000 tasty levels for years of candy matching fun! • No impossible levels! No frustration! Easy enough to be playable...
| Name | Price | Type |
|---|---|---|
| Ultimate Pack | $0.99 | One-time |
| Awesome Pack | $1.99 | One-time |
| Small Diamonds Pack | $1.99 | One-time |
| Starter Pack | $2.99 | One-time |
| Medium Diamonds Pack | $4.99 | One-time |
| Large Diamonds Pack | $14.99 | One-time |
| Extra Large Diamonds Pack | $39.99 | One-time |